Destiny Story: A Work in Progress Part 2

As the “Puma” roared through the tunnel, a brightly lit sign announced that they were now entering the City… last bastion of humanity. This was followed by another sign advertising enlistment into the Titans. The pilot knew the Titan pictured on the advertisement and looked towards Elsibeth.
“When are they going to replace that stupid sign?”

“I don’t know.” Elsibeth said, her voice cracking slightly, head downcast. She turned her head away from the pilot and looked down at the road as it went rushing beneath them. The end of the tunnel opened up before them and the City came into view. It was after noonday in the City, and this portion was cast in shadow as the Traveler sat silently above them. During the day, the Traveler cast a shadow over the City at any given point. At night, it cast a faint glow like moonlight over the entirety of the City. It wasn’t like the reflection of the sun that a normal moon has. The light from the Traveler seemed to come from within, like a reassuring night light. Children often found comfort from monsters by relaxing in the glow of the Traveler. Adults often complained that the light was too bright, and ruined any night vision that they had been trying to develop.

The City sprawled out before them as the pilot maneuvered the vehicle towards its center. What started out as low lying buildings grew to become tall skyscrapers, some taller than the wall itself. On these skyscrapers were rows upon rows of windows, each either reflecting an image of the Traveler, or the Wall. The closer you got to City center, the buildings retained fewer and fewer windows, their sides a smooth facade of dull grey, similar to the Wall itself. That was the major way you could tell which part of the City was built first, because the materials were the same.

As they approached their delivery location, the buildings stopped, and a large courtyard was present, with trees and a grand fountain commemorating the first Titans. The fountain had a statue at its center depicting three figures. The figures were Titans in old patchwork armor, not a single piece matching. The figure at the center was standing with his weapon pointed high in the air. In his other hand, a small globe representing either the Traveler or the planet Earth, depending on your point of view. On the right, was a Titan in female armor facing forward in the kneeling position, with one elbow on her left knee, her weapon drawn, looking down the barrel. On the left was a Titan in teenage armor, standing with his back toward the left hand side of the Titan in the center, his head turned to the right. He carried two weapons, one weapon was a pistol which the Titan held, barrel pointing to his right, arm extended. The other weapon was a sword, raised above the Titans head, ready to strike down an invisible foe. All three Titans carried makeshift shields on their backs, protecting them from enemies that would attack the trio from behind.

A short distance away from the fountain, the beginning construction of another statue could be seen. This one proposed that all three guardians, the Hunter, the Titan, and the Warlock, worked together to protect the City. A painting that was displayed next to the statue had the Titan at the center, weapon at the ready. The Hunter was crouched, with two pistols drawn, ready to strike, the Warlock standing a slight distance away. A glowing ball was in his right hand raised high above his head, and a book in his left, held close to his chest. Proponents of equality had proposed that the Titan to be a Human, the Hunter an Exos, and the Warlock an Awoken. These three figures representing the three races that lived within the City walls. However, no matter which way you looked at it, the painting seemed to be comprised of three humans instead.

The “Puma” approached the largest building in the City, it’s top the closest to the Traveler. This building had a flat roof with cargo elevators ascending into the Travelers’ depths. The building had a fifty step staircase, at the top of it was the entrance to the building, it’s doorway approximately five hundred meters high. At the foot of the staircase was a tall statue, the same hight as the doorway. A Warlock was depicted here, covered in a cloak and cowl. The cloak was drawn back slightly, revealing a pistol in a holster on the left hip. The Warlocks’ left hand was outstretched forward, the appearance of lightning extending from his fingertips. In his right hand a book, opened and held out in front as if the Warlock was reading from it and casting a spell. These three things, “magic” represented by the lightning, “Technology” represented by the pistol, and “Knowledge” represented by the book. All were things that the Warlock was attuned to and represented. These things worked together in balance, to enable the Warlock to accomplish what they needed to do.

The pilot drove the vehicle to the back of the building, where the rest of the artifacts that the Warlocks collected were delivered. Several flat-bed vehicles stood positioned near each dock, ready to be dispatched to various parts of the Earth, collecting artifacts for study. The pilot parked the “Puma” near the lowest loading dock, which was reserved for vehicles that were not as tall as the rest. The pilot and Elsibeth exited the “Puma”, walked towards the back, and lowered the tailgate.

A slight female initiate in dirty coveralls exited the door and approached the vehicle. The initiate had abandoned her birth name long ago. She was of slight build and, like all initiates, had a shaven head. The girl looked to be about fifteen years old, and had probably been an initiate for about five years. Most individuals entered the Warlock order shortly after their tenth birthday. There were children younger than the girl, who were either orphans with high “magical” affinity, or were left at the doorstep of a Warlock monastery by parents who could no longer take care of them. Vary rarely were children conscripted into the Warlock way of life, but it did happen.

“Did you bring more wonders Hunter?” The female initiate asked as she reached the vehicle, her eyes wide with anticipation.

“No Pluck.” The pilot said to the initiate as he started up the anti-grav lift. “Just something for Darmata.”

“Oh.” Said the initiate, whom the pilot had nicknamed “Pluck”, due to her attitude when he dropped off a delivery. “Is it something very special, only for her? Do you need me to call her down for you?”

“I am already here child.” A soft voice from the shadows said. “Please bring the item inside Hunter.”

The cryo-tube was lifted from the truck and floated on the anti-grav lift towards the door. As the four people walked through the door and into the next room, it opened up to reveal an opulent room, with vaulted cathedral like ceilings, and statues of important Warlocks throughout history. Each statue depicted a different Warlock. There was the Warlock who had first entered the Traveler, the Warlock who had first displayed the Travelers’ wonders to the populace. There was even a statue of the first Warlock to ever relieve himself within the Traveler, the pilot had to shake his head at that one, and at this the initiate snickered.

Darmata turned to the initiate at the sound of her snickering. “That will be enough child.” She said with a slight sound of annoyance in her voice. “You may leave us.”

“Yes Mistress.” The initiate said, her eyes downcast in embarrassment. The initiate bowed slightly and left, returning to the shadows.

“Must you always embarrass me Hunter?” Darmata said as they continued to an elevator. “I do not see what is so funny about it.”

“Because darlin’, I just think that it’s rather obscure that with all of the seriousness within the Warlock Order, you would have something that reminds you of that.” The Hunter said. “Besides, there was a time when even you found it funny.”

Darmata bristled at the remark. “That was in the past Hunter, things are… different for me now.” The trio approached an elevator, one that led to only the sub-basements below. When they arrived, Darmata pressed a series of hidden buttons and the elevator doors opened. The inside of the elevator was not much brighter than the room they had just left, but it was bright enough that you could make out more of Darmata’s shape.

Darmata was a statuesque woman, and maintained a desirable figure, even though you could barely tell beneath her cloak. When the elevator closed, she pulled back her cowl to reveal long flowing brown hair which beautifully framed her face. She had high cheek bones and a long face. Her nose came to a sharp point, and if she would ever leave the order, she could easily be mistaken for royalty. In her younger days, she had an almost flawless olive complexion, but living within the dark conclave had caused the skin to slowly loose its color.

Years ago, Darmata had been a precocious teenager with wonderment in her eyes and a sunny disposition. Upon the loss of her master however, Darmata had changed. The pilot had known Darmata when she was younger, as they had grown up together. The pilot, an orphan, was raised within the walls of a Warlock monastery. They would often play together, but when Darmata had been assigned to her master, the play had stopped. The Warlock leadership had discovered that Darmata had a great “magic” affinity, and it was decided that she would be entered into the order on her tenth birthday. The first person that Darmata wanted to tell was her best friend since primary school.

“Hey, they want me to be a Warlock!” An excited Darmata had almost run into him as she bounced up and down on the balls of her feet.

“Wow, that’s soo cool Mata!” Her friend said as he took her hands. “I sure wish I could be one, that way we could go together.”

“I know, but the last time you were tested they said that your “magic” affinity was too low to measure.” Darmata said to him. “But hey, we still have about eight years until you have to leave. We’ll get to visit bunches of time before then.”

“Mata, you remember what happened to all of the others.” He said. “Everyone who becomes an initiate is never seen again.”

“Yes but I will be different.” She said. “I won’t let that happen, and my new master is one of the few in the order who has a family. He knows that you’re the closest thing that I have to family, so I’m sure I’ll get to visit lots.”

“That may be, but I’ll still miss you lots.” He said as he released her hands. “Hey Mata, I have a going away present for you. But you have to close your eyes.”

“Okay.” Mata said, closing her eyes and holding out her hand.

“Don’t open them.” Her friend said as he waved a hand in front of her face to be sure that her eyes were closed. Her friend stepped closer, leaned out, and quickly kissed her on the lips.

Mata stepped back startled and opened her eyes. “What was that? It felt funny.”

“It’s something I saw two adults do at one of the space ports. It happened just before the man stepped on the lift.” He said. “It’s something called a kiss, and it is something two people do when they say goodbye… I think.”

“I liked it.” Mata said. “Can we do it again?” She leaned closer, her eyes closed. But just before their second kiss, a voice from the shadows called out.

“Initiate it is time to go.” A deep voice called out.

“On my way.” Mata replied. “Sorry, I have to go but I’ll see you again real, real soon.” Mata waved goodbye to her friend and trotted towards her new master, her steps a lot lighter than they were a minuet ago. That was the last time the pilot had seen her as a child. Five years later he met her again.

“Hey.” Mata said as she skipped towards her friend. “Notice anything different about me?” As she reached him, she spun around like a ballerina on top of an old music box.

“Your boobs finally started to grow in?” Her friend said as he rose and dusted the dirt off of his coveralls. Her friend had been working in the cloister, making sure the garden was well maintained. He beamed her a large smile.

“Five years and that’s the first thing you notice?” Mata said as she lightly punched him on the shoulder. “I meant my armor!”

“Oh yeah.” Her friend said, looking her up and down as she spun around again. “It looks good, what kind of weapons does it have in it?”

“It doesn’t have any weapons.” Mata said. “I get to carry a pistol at all times and sometimes a rifle, but mostly I just use my “Magics”.”

Her friend looked her up and down again, this time with a little more scrutiny. She wore heavy leather boots and metal spats. The boots stopped mid-calf, with no additional armor above them. She wore heavy cloth trousers and a thick leather belt. The holster was also leather and housed her pistol. The pistol was an antique black-powder semi-automatic. If he remembered correctly it was called the 1911 or something like that. Her tunic was also cloth, but was mostly obscured by her body armor. The body armor was of the female design obviously. The front plate was a single piece of metal, that covered her upper body from her waist to her neck. There was a neck protector, but she let that hang loose off to the side of her neck.

The back plate was also a single piece of metal, but had attachments for a cryogenic re-breather. The tank for the re-breather had an oval shape and sat flush against her armor. Two tubes stretched out from the top of the tank and over her shoulders. The hoses connected to two ports on the sides of her helmet at the cheek. The helmet was a visor-less model, and was just as simple as the rest of her armor. The two halves of her body armor was connected by carbon fiber nano-tube straps that held the two pieces together. There was no armor on her arms, save for a pair of heavy leather gauntlets that came to only her wrists. The gauntlets were fingerless, so that she could generate her “Magics”.

No one knew just how the Warlocks used their “Magics”. It had been theorized that Warlocks were secretly genetically engineered humans, created by the Titans to enable them to interface with the Traveler. This was later debunked by the release of a research paper, describing subtle changes within the human genome which was influenced by the Traveler. Several people left the safety of the Traveler and the Titans because of this revelation. Most of them had set up colonies in the depths of the solar system and were believed to have become the first Hunters. The others were never heard from again, and some believe that they had transformed themselves into the Exos.

His examination over, Mata’s friend stood back. “You look fantastic in it.” He said, nodding his approval.

Mata blushed slightly, and then lowered her head in embarrassment. “Th-thank you.” Mata stuttered. She then shook her head slightly, her short brown hair bouncing from side to side. “I-I have to get back now. Have you given any thought to where you are going to go after you leave? You only have a few short years left here you know.”

“I know.” Her friend said. “I had been thinking about joining the Titans or perhaps the Hunters.”

Mata looked her friend up and down. “I think you’d look good as a Titan. Maybe we could be paired up together on a mission sometime.”

“That’d be cool.” He said, a smile growing on his lips. “After all you would need someone to watch your back since you don’t have eyes in the back of your head.”

Mata punched him again in the shoulder. “Hah! I’ve been trained on how to expand my presence so I know what’s going on in all directions.” She stood there, her head down, fidgeting with her helmet. “So uh, this would be goodbye then.”

“Yes, it would.” Her friend said. “What. Do you want another kiss?” Mata’s face grew a deep shade of red and she nodded. “Well close your eyes.” Her friend leaned closer and placed a hooked finger underneath her chin. Lifting her head up, he turned his head slightly. Her lips trembled as his lips brushed against hers. She placed her arms around him and drew him in closer, their lips pressed firmly together. Mata dropped her helmet and it clattered to the floor. She released him and held him at arms length.

“I felt something else too.” She said with a big grin on her face.

“I-I’m sorry.” Her friend said as his face grew bright red. Now it was his turn to be extremely embarrassed. “I-I have to go.” He turned to leave and walked quickly away. When he reached the entrance to the monastery, she called out to him.

“I love you, you know!” Mata called as he hurried away. She put a hand to her mouth and giggled as her friend stumbled over the stoop of the doorways’ entrance. Mata placed her helmet on her head, reconnected the re-breathers’ hoses, and walked out of the monastery.

The elevator reached the bottom of the shaft and the Warlock Darmata raised her hood. “Come.” She said as the doors parted. “The others are waiting.” The trio walked down a dimly lit hallway, with low light torches on either side. In a different time there would be a series of burning torches lining the hall, their lights flickering as the people would walk past. When they reached the end of the hall, the doors slid back to reveal a brightly lit room. If not for the light filters in their helmets, the two Hunters would have been blinded by it.

Darmata blinked, but this was an subconscious response, her eyes had been replaced with bionics after an “incident” long ago. Most times she just kept her eyes closed, using her “Magics” to determine where she was. However, because she was dealing with him she kept her eyes open. It was always difficult to read her old friend, and it was something that had even boggled the leadership of the Warlock Order from the time he was a child. The room was bright and cool. It was cool partially because of how deep underground it was, and partially because of the cooling system that had been put in place.

Rows upon rows of computer banks lined the room, their lights blinking, some in succession, and some randomized as the trio past their locations. Not too many in the outside world got to see this part of the Warlock Order, but the Hunter and his partner were special cases. Due to his past friendship with Darmata and his fellowship with the Warlock Order, the pilot was allowed to see places where the Warlock Order had kept its many secrets. Within the computer banks were all of the Warlocks’ secrets. Everything they had learned from the Traveler was stored within. At the end of the room stood a guard in full Warlock heavy armor. This armor was similar to the armor worn by the Titans, but had the distinction of being developed and equipped by select members of the Warlock Order. These members were so powerful, and had such skill with their “Magics” that they were a threat to the outside world. These “Heavy Combat” Warlocks often had their “Magics” sealed by cybernetic implants and were “released” when the Warlock Order had need of them.

The guard stood a little straighter as the trio approached. He acknowledged Darmata with a salute which wasn’t returned. “I didn’t think there was a council meeting today ma’am.” The guard said in a thick accent. “What are these two Hunters doing here?” A slight tone of disgust in his voice.

“These Hunters are guests of the council.” Darmata said, her voice stern. “This one will stay with you,” She pointed to Elsibeth. “and this one will accompany me further.” She pointed to the pilot.

“What’s in the cryo-tube ma’am.” The guard said, pointing his weapon at it. “I can’t let unknown items in the chamber.”

“That is none of your-“ She began, but was cut off.

“Oh come on Mata.” The pilot stated. “It’s not like he’s going to tell anybody. He’s stuck down here for the rest of his life remember.” The pilot placed a hand on his hip and cocked his head to one side.

Darmata, visibly frustrated with the candor that the pilot was showing in front of one of her subordinates, sighed with frustration. “Fine, but remember-“ She was cut of again.

“Commere bub,” The pilot beckoned. “this’ll knock your socks off for sure.” The guard moved closer to the cryo-tube and the pilot wiped away some of the frost to reveal what was inside. The guard recoiled in fear, the grip on his weapon tightened.

“You-you can’t bring that in here!” The guard exclaimed. “Those things are killers without a soul!”

“It’s okay bub.” The pilot said, tapping a finger on the cryo-tube. “He’s on ice and dead to the world… or at least I think he is. Its been a long trip and this is an old tube.”

“It is alright.” Darmata said, holding up a hand to steady the guards nerves. “We have taken every precaution and you have been made aware of the nature of the item.”

“Yes, but I never thought it would be one of them.” The guard stood back and resumed his place at the door. “You, and your escort may proceed but I’ll need to confiscate his weapons.” The pilot looked as if he was ready to aggressively protest, but Darmatas’ hand on his forearm stopped him.

“It is okay, I am here.” She said through sub-vocalization. “I know that your guns and the kukri blade are not your only weapons,” The pilot relinquished his weapons to the guard and handed him the kukri blade hilt first as was the proper way.

“You got this Kid?” The pilot asked his partner.

“Just get going.” Elsibeth said, angry that she wasn’t allowed to proceed. “I’ll be here when you get back.” Darmata and the pilot proceeded through the door, the cryo-tube between them. As they entered the doorway it was black, the light seemingly swallowed up by the darkness. Even the pilots low-light filters had a difficult time compensating within the extreme darkness of it all. Within other portions of the building, he could see bright as day, but in this place, he could barely make out the shape of Darmata who was only seven feet in front of him.

As they reached what could only be the center of the room, the lights began to fade in. There were several figures surrounding them, all facing toward them in a small circle. The pilots bravado waned a short while. He had grow up hearing stories about the Council of Elders, but he never really believed it until he had met them years ago after a certain “incident”. The individuals within the room pulled back their hoods, revealing their faces to him. When he had met them before, they kept their hoods up, as a means of displaying anonymity. This time however, they pulled their hoods back, both as a sign of respect for their leader, and as a means of acceptance to the man who had done what no other in the history of the Warlock Order had ever done.

There were twelve within the Council of Elders, four of each race that occupied the City. There was always twelve, and when one died, another was chosen. The method of choosing a successor to the council was something that was a mystery to most, but many within the Warlock Order say that it is not by democracy that the person is chosen, but by the Traveler. In addition to the even number from each race, there was also an even number of males and females. The leader of the council was decided by a democratic vote however, and Darmata had won by a “landslide”.

The council members raised their hands and spoke in unison. “Knowledge is truth, through truth we gain enlightenment. Technology is a gift, through gifts we gain humility. “Magic” is grace, through grace we gain acceptance.” This was the mantra of the Warlock Order, and everyone who was within the order received instruction in this mantra from the day they entered. Even the orphans who were raised in the monasteries knew the mantra. They were expected to say it upon awaking each day, prior to each meal, and before bed each night.

The pilot had begun to hate saying the mantra after he discovered that he wouldn’t become a Warlock, but he murmured this mantra out of an old habit. One of the council members noticed this and stepped forward. “How do you know of our mantra outsider?” The member asked, she was a young Awoken female and had obviously not been briefed on just who would be accompanying Darmata to the council chambers.

One of the older council members, an Exo spoke up, his electronically enhanced voice echoing in the room. “This hunter is a friend to the council, and has worked with us many times in the past. He is the one who has done that which we cannot. He is also a personal friend of Elder Darmata, a rarity in times such as this.” The pilot raised his hands up, palms outward.

“Hey I’m just a normal guy.” He said modestly. “There’s no need to make a fuss out of me.” The other members of the council nodded silently.

“Oh I would not say that.” A voice said from the top of the circle in front of them. “We all heard about it from Elder Darmata.” The figure moved from the shadows towards the pilot. The figures’ name was Sal-Drega, a human from the outside colonies whose parents had been visited by a Warlock when he was young and had been talked into letting their son join the Order. He was an imposing figure, standing six-five and well muscled. If you met him on the street, you may have thought that he was a member of the Titans.

Sal-Dregas’ shoulder length red hair was slicked back, his pale sharp features practically glowing ethereally in the low light. His sharp, piercing grey eyes, looked the pilot over with obvious disdain. “We know of your greatness sir Hunter.” He said, faux reverence emanating from his voice. “How you had done a great thing, but upon being asked to repeat what you have done you refused and stormed out.” Now standing next to Darmata, he slipped a hand around her waist. “Why even Elder Darmata here often speaks of you in private chambers.”

For some reason the pilot did not like the idea of this scum-bag touching his childhood friend, and liked it even less that he knew about what she did in private. “Well if there is nothing else I’ll be going.” The pilot said as he turned to leave.

A small young male Exo stepped forward. “How dare turn your back to Elder Sal-Drega without permission you common Hunter.” He said angrily. “He is a member of this council and he is betrothed to-“ but before he could finish the sentence he was cut off, a knife at his throat.

“Look kid.” The pilot said as he withdrew the blade “I’ve done things that would make the milk curdle in your Cheerio’s. I don’t need snot-nosed young punks like you giving me any lip. This could have gone real easy if you had just kept your mouth shut. I bow to no man. That’s part of the reason why I’m even allowed in here.”

“That is alright sir Hunter.” Sal-Drega said, placing a hand on the pilots shoulder. “Elder Mon-Krega is young and looks up to the rest of us. He takes offense when he feels that we are not being treated with proper reverence.” Sal-Drega steered the pilot back the way he and Darmata had come in. When they had left the circle and were in shadow, Sal-Drega dug the fingers of his hand deeper into the pilots shoulder. “Remember Hunter, at a word, I can have everything you love cut down and ground to dust.” Sal-Drega dug harder into the pilots shoulder as he hissed. “With my power I could make you writhe in pain and pray to the Traveler that you had been left as a stain on your fathers’ sheets.”

The pilot shook off Sal-Dregas’ hand easily as he moved through the doorway. When he returned to the guard he angrily took back his weapons.

“That’s an awesome knife you carry.” The guard said as he handed back the knife in the same way that he had received it. “Your partner said that he’d be waiting up top. Nice guy.”

“Thank you.” The pilot said as he sheathed the knife. “You take care. Oh, and what’s your name?”

“I don’t have one.” The guard said. “It hurts too much to try and remember, so I stopped.”

“Hmm, shame to hear that. I guess ‘Magic’ ability isn’t all that the Warlocks try to repress with those implants.” The pilot said as he turned to leave. “See you around ‘no name’.” With that, the pilot began walking toward the elevator.

Within the council chambers, the other members had left through entrances only they themselves knew of. The only two who remained were Sal-Drega and the Exo, Mon-Krega. Mon-Krega was still rubbing his neck where the knife had been only moments before. “How did he move so fast?” Mon-Krega asked, dumbfounded. “And what in the name of the Traveler are Cheerio’s?”

“The Traveler has many mysteries young one.” Sal-Drega said as he approached the cryo-tube. “Needless to say that man is not to be taken lightly.” He placed a hand upon the tube and stroked it gently. “Soon however, many mysteries will open up before us. With this gift we will learn more about the Traveler than we currently know.”

“But how will we deal with what we know about Elder Darmata and that man?” The Exo asked, standing next to Sal-Drega.

“In time, young one.” Sal-Drega said as he removed his hand from the tube and placed it on the young Elders’ shoulder. “Come, we have much to prepare for.”

As they walked to their doorway, the Exo spoke softly. “Yes, my Master.”

Destiny Story: A Work in Progress

I only know of a handful of people that are my friends elsewhere, who are patiently waiting for this post. I want to provide a bit for those of you who are new. In September the game Destiny will be released. It is a game that many are looking forward to ever since they produced their “last” game, Halo: Reach. This new game takes place on Earth in the far future and is a mix of science fiction and fantasy, or speculative fiction. As some of you may know it is my hope that I will be able to realize my dream of becoming a narrative designer and craft experiences like the ones in many of our popular games. I also enjoy creating a back-story to any character I play in role-playing games. This is often not shown in the games themselves, but is made known through some of the players’ conversations. This is essentially the back-story to my character. I have no idea on how many pages it will be when I finish, but I am planning for three hundred plus. It may only make it to two-fifty or less, but that’s okay. When it is completed it will be packaged off and sent to Bungie with my thanks and as a gift for the stories that they have crafted over the years.

Since I am new to speculative fiction, the story is in its roughest form. Since I am not a Bungie employee, and I cannot speculate on what scenery will be in the game, I have left overt descriptions of places and things that may be within the game out of the story. Since I am a fan of many things, there will be references to pop culture items within the story. I was once a member of a Halo community that treated me well until conflict arose, and there’s a reference to them. As for my current community, don’t worry, you’ll get in there. Since I don’t really know how to separate the story into chapters, I will release the story in snippets or sections where chapter separation could be. When I have released all that I have completed I will release sections as they have been completed. At the end I will edit my story and place it in a section all it’s own so that a reader can read it in the way it was written and not the way in which it was posted.

A word of caution, I am a man of faith, and that particular faith is Christianity. There will be some elements to the story that have Christian elements and even some things that may offend. So if you are sensitive than please turn away. The elements don’t happen until near the end of the story. When I have sent the story and its “elements” off to Bungie, it effectively belongs to them. Should I receive a “cease and desist” notice from Bungie, which I will ask for if required. I will remove the story from this site, but by then maybe I’ll have a job with them, or an offer to turn the story into a novel from Activision, which would be really cool. Well that’s enough ranting, on with the story…

 

As the long-range fighter Zephyr’s Shadow approached the blue-green planet Earth, a sliver of sunlight could be seen dancing along its edge, a silent sentinel in the depths of space. The moon that had been mostly destroyed in the past hung silent, slowly rotating, most of its surface a field of debris resting along its orbit. As the long-range fighter continued, a whitish-silver ball was seen hanging silently along the Earths surface. This ball, known only as the Traveler, had been present for many years, and had been considered by many, the salvation of the peoples of Earth.

After so many centuries, many still didn’t know where the Traveler had come from. They only knew that it had always been there, and would be there long after Earthlings had perished. There were those however, who studied the Traveler and had adopted some of its technology. These Warlocks, as some had begun calling them, spent the majority of their time within the Traveler. Those that ventured forth however, had become dependable allies to humanity. As the fighter descended into Earth’s atmosphere, it shook slightly, the inertial dampeners screaming in protest to the turbulent forces.

The co-pilot couldn’t help but wince as the nose of the fighter glowed red throughout the descent, while the pilot sat in their seat, arms folded, almost looking as if they were asleep. As the fighter approached the Traveler and the City beneath it, the co-pilot kicked the pilots’ seat back violently.

“Hey.” The co-pilot said. “It’s time to wake up, we’re on long final to the City. Why is it that you always sleep on these long trips while I stay awake?”

The pilot rubbed his eyes and looked casually at the forward view screen, sleep draining from his body as he sat upright in his chair, his feet falling from the forward control console. “Well.” He said. “Maybe it’s because these long trips bore me.”

“Well, we could spring for a larger transport with trans-warp capabilities, but you always spend our credits on Old-Earth fiction books and Holovids.” The co-pilot said in disgust. “Besides this ship always feels like it’s falling apart whenever we enter atmosphere, the least you could do is spring for better inertial dampeners instead of weapons we never use, or shields so outdated, that if we come even this close to a miniscule asteroid, the klaxon goes off as if we were going to crash into a moon.” The co-pilot spread her arms wide to emphasize her point.

“Hey, you know you don’t have to stay with me, you could always go off and join the Titans.” The pilot stated as he placed an earpiece in his ear and positioned its small lip-mic. “City control this is long-range fighter Zephyr’s Shadow on long final requesting entry into your air-space for landing and long-term parking over.”

The radio cracked to life as the air traffic controller responded. “Roger Zephyr’s Shadow, we have you on long range air-space surveillance at bearing zero-one niner, you are cleared to enter City air-space, please advise when you are on short final and we will send you over to ground for docking and refuel. Please stay in your fighter while we refuel and then we’ll send you over to long-term parking. How copy, over.”

“That’s a good copy City control, will advise when on short final, Zephyr’s Shadow out. Well that was easy.” The pilot said. “Let me know when we’re on short final, I’m going to check on our cargo.” The pilot captains’ chair swiveled around so that the pilot could exit his seat and have access to the modest crew quarters and smaller cargo bay. Looking at his co-pilot as he moved past her, her eyes downcast, he placed a reassuring hand on her slender shoulder and squeezed it slightly. “I didn’t mean the Titan remark, I know how you feel about them.” The pilot moved past the bunk beds, the galley, and moved towards the small cargo area of the ship where their cargo lay safe and snug in one of the fighters’ two long-term cryo-tubes.

The cryo-tubes were a necessary item in older models of long-range fighters. This enabled the crew to rest “in ship” as they were transported “lamprey style” to their destination on any number of carriers. Within this tube however, was the reason that the crew of Zephyr’s Shadow had made this rare trip to Earth. The crew members of the Zephyr’s Shadow were both Hunters, and while to the general populace they were regarded as scoundrels and mercenary, bounty hunter scum, to those in charge however, they were a necessary evil.

Most Hunters were either individuals who had left modest beginnings for fame and fortune, were from one of the outlying colonies that had developed a warrior culture, or were former Titans who had become disenfranchised with the Titan philosophy. “You know,” The co-pilot called back. “I would never even think about joining those self-important jerks even if they knew my history, got on their knees and begged me to join.”

“I know,” The pilot responded as he made his way back to the pilots chair. “I just know that it irritates you when I mention them. Besides I promised your father I’d take care of you.” As the pilot sat down and swiveled his chair back into flight position, he rested his hands on the control panel and entered in a series of commands. “City control this is Zephyr’s Shadow on short final. Requesting docking instructions over.” The pilot spoke into his lip-mic, the City looming even closer to the fighter as it approached.

Zephyr’s Shadow this is City control,” The radio crackled. “You are cleared to dock at refueling point two-one-bravo. Suggest you contact ground immediately for further instructions.”

“Roger, City control. Will contact ground immediately. Zephyr’s Shadow out.” The pilot switched frequencies to ground and a gruff voice came over the earpiece.

“Don’t even bother Zephyr’s Shadow,” The voice said. “Just proceed on in, we’ll refuel you and then send you over to long-term parking.”

“Thanks ground, we’re on our way.” The pilot said as he maneuvered the fighter into docking position. The fighter had a sleek and black low profile, which was better to camouflage it against the blackness of space. The fighter’s appearance of course, belayed its age. The newer long-range fighters only required one pilot and had a cryo-tube integrated into the cockpit, the Zephyr’s Shadow however, was an Eagle model and therefore required two pilots. The second pilot filled more of a weapons control and flight engineer position, only piloting the fighter in emergency conditions and during long, non-cryo missions.

In the standard Eagle model fighter the cryo-tubes were right behind the pilots and only held enough room for them to get into and out of the tubes. The Zephyr’s Shadow however, had been modified to house a small crew quarters, with enough space to move relatively comfortably. There were two beds, situated one over the other and a small galley, which consisted of a fold out table and basic food preparation equipment. The food was stored in a dehydrated state, and was packaged in such a way as to be placed in boiling water to rehydrate.

All water, even waste-water, was recycled through scrubbers to be reused, and was able to last several months before needing to be filled with fresh water. The newer models used an advanced hydrogen and oxygen collection system that only required the pilots or a limited A.I. to skirt the atmosphere of a planet or star to extract the necessary elements. Since Hydrogen and oxygen were easily renewable resources on a variety of planets, the newer models of fighters used these elements in their drive cores to propel them.

The Zephyr’s Shadow however, utilized a large Magnetoplasmadynamic (MPD) thruster, which was an applied-field thruster that utilized hydrogen as a fuel source, even though lithium had been proven to be much more efficient. There were several, smaller MPD arc-jet thrusters in the fore and aft of the fighter, with more on the wings for any attitude adjustment that was required within the vastness of space. Within atmosphere, the Zephyr’s Shadow was relegated to good-old-fashioned winged flight, with antiquated hydrogen powered rocket engines situated just below the fuselage located underneath the joining portions of each wing.

It was these engines that were receiving fuel now, an electromagnetic anti-grav unit positioned below the fighter was used to keep it aloft during the process. With the refueling complete, the pilot shut off the anti-grav unit and the fighter dropped like a stone. A lump rose in his stomach before he reengaged the engines and moved the fighter towards the long-term parking location that they had been given by the ground controller. The pilot disengaged the engines and glided over a wall until he reached his assigned spot. He then engaged the anti-grav unit, lowering the power until the fighter had touched the ground, it’s tripod landing gear cushioning the fighter as it settled.

“Well, time to deliver the package.” The pilot said as he entered in the commands to lower the cryo-tube from the fighter. “Remember, buckets on until we reach the safe-house.”

“I know, I know.” The co-pilot said as she swiveled her own chair to face the rear of the fighter. The co-pilot rose from her seat and stretched, her slender frame elongating until her hands touched the ceiling. She walked back to her bunk and picked up her helmet. Placing her helmet upon her head and sealing its neck seal, she approached the cryo-tube and sat upon its lid. “You coming boss?” She said as the pilot touched a series of buttons, his own helmet already upon his head, the neck seal hanging down like the collar of a jacket that had been left open.

“On my way.” The pilot said through their linked and secured interpersonal frequency. He stood next to his co-pilot, his boot resting on the lip of the cryo-tube. The cargo compartment lowered and the light from outside spilled through. The sun was high in the air and if not for their filters, the duo would smell the slight ozone scent that permeated every inch of the land that was beneath the Traveler. The outer edge of the Traveler loomed ahead as the two uncoupled the cryo-tube. To say that the Traveler had an edge was a misnomer because everyone knew that the Traveler was a sphere, but to think of it this way made it easier to understand from an outside point of view.

The two Hunters unstowed from the bottom of their fighter a small anti-grav lift. The lift was placed underneath the cryo-tube and the two Hunters started out towards the edge of the parking area. As the Hunters walked towards the end of the parking area they took stock of their equipment. The pilot wore heavy boots that were made of a flexible metal material interwoven with carbon fiber nano-tubes that provided both flexibility and strength. The boots ended just above his ankles and he wore carbon fiber nano-tube laced cloth trousers. The trousers had protective plates over the thighs and shins and were attached to the trousers with high tensile strength mirco-connectors. In the past these plates would be attached with nylon or leather straps and would persistently shift, making constant readjustment necessary.

A leather belt held the trousers up, and over it the pilot wore a leather pistol belt which held an old leather holster for his sidearm which he lovingly named “Betsy”. He wore a standard button up tunic that he tucked into his trousers, to provide better protection from the elements. Over the tunic he wore an old piece of armor, it wasn’t as shiny as the ones that were worn now, but the pilot had it for a really long time and it had never failed him. Sure it had several dents and scratches, but it covered all of the important bits. He also wore gauntlets over his forearms, when other hunters preferred just gloves. His left forearm gauntlet housed a port for his PDA, which helped him to not only keep tabs on whatever he was doing, but also provided a wireless, secure link to his helmets’ functions. Hidden within the underside of both forearm gauntlets were retractable, ten-inch hidden vibroblades that were released by a flick of the wrist. The leather gloves he wore were fingerless to allow for greater dexterity.

Most Hunters of the day wore the most up to date helmets. With these newer helmets, all of the functions were determined by blinks or clicks of the tongue. The even more expensive ones followed voice commands, or had a direct neural lattice embedded within the helmet liner to translate thought into whatever the individual wanted to do with the helmets’ various electronic suites. The pilot used whatever worked best, even if it was antiquated. The pilots helmet was a simple, long domed design, which had a “T” shaped visor, and came to just below his chin. While other, newer helmets did away with the long domed design and visors altogether, he did not because to him they always felt claustrophobic. It was for this same reason that he often left his neck seal open, even though the helmets A/C unit wouldn’t work without it sealed. Altogether the armor was a dull silver color with sand-gold highlights. The cloth portions were black and unlike most Hunters, who only have a cloth cowl covering their heads and a long scarf to cover their faces to break up the outlines of their helmets, the pilot preferred to wear a leather duster in addition to the cowl. In his mind the scarf and duster looked pretty cool when the wind picked up and blew it out from behind or billowed out when the wind blew from the front, the coat tails and scarf legs blowing in the wind.

The leather duster and cowl/scarf combination were both brown, unlike most Hunters who wore colors indicative to the groups or families they were associated with. In reality he was probably the only Hunter who wore a duster. Usually the cowl was up over his helmet to assist in breaking up the outline of his head, but because he was in the City he didn’t feel the need so he kept it down behind his head. In his arms, in the at-the-ready position, but with the butt in the pocket of his shoulder sat his rifle Hunters’ Intent. It was an old, but reliable rifle that he had carried with him for as long as he had been a Hunter.

Hunters’ Intent had a different name when he acquired it, but he changed it when he decided to become a Hunter. The weapon had what seemed like an infinite number of customizable options, but the pilot decided to keep it simple. The rifle came standard with single shot and automatic fire. The pilot, an expert weapon smith, decided to adjust it to single and three-round burst. This way he can maintain control of the amount of ammunition the weapon used during sustained fire. The rifle also tended to be more accurate under a lower rate of fire. He updated the scope as new ones came out, but for the most part, the rest was standard equipment. Newer rifles came with an integrated plasma launcher below the rifle, but the pilot had changed this out with an antique shotgun load grenade launcher.

The standard ammunition varied according to the power supply of the rifle, but the pilot had modified his rifle to house up to thirty rounds of seven millimeter metal pellets. Other weapons had interchangeable power supplies that governed which ammunition was fired, Hunters’ Intent only required a refill of the ammunition, without changing the power supply. The pellets were accelerated by a magnetic coil to almost five thousand feet per second. The pilot had tuned it down to just two thousand because of the psychological effects that the rounds had in hitting their targets. Sure, energy was cool and all, but it didn’t have the effect that metal ammunition did. With a plasma charge you would just get a burn at the impact site or maybe a neat little hole, but plasma just didn’t have the effect of a missing limb or the, “holy crap Johnny’s missing his head and blood is spurting out from the stump” effect that metal ammunition does.

“Betsy” was just a simple pulse pistol that fired a bolt of super heated plasma at a target and had to go through a “cool down” period after every twenty pulls of the trigger. The number of pulls of the trigger was halved if you fired it any faster than once every second. Newer pistols had just as many customizable options as the other weapons, but the pilot liked simpler-yet-just as effective weaponry. Behind his back the pilot kept an old wooden handled kukri knife that had always served him well. On his off hand hip he kept an old plasma sword just for “decorative” purposes.

His partner on the other hand was a different story altogether. While the pilot had tried to inspire a minimalistic approach to personal armor, which he used as a means to blend in with the local populace; his partner chose to have full on body armor. Her feet were clad in a heavier version of the boots that he himself wore and came to just under her knees. From just above her knees to her waist, she wore a set of flex-metal greaves, that surrounded her entire lower body. She wore knee pads to cover the space between the greaves and boots. She wore no holsters, because her greaves had an integrated mag-lock connection system which held her weapons in place on her thighs. The upper portion of her armor encompassed her entire upper body as well. Usually armor for females was anatomically correct, in her case however, she had chosen to wear male upper body armor. Even thought the pilot knew the reason why she had chosen male upper body armor, it still didn’t stop him from teasing her about it from time to time.

The armor on her arms, was the one place the pilot felt that she had listened to him. Most of her armor consisted of one or two pieces. The armor on her arms however, was comprised of individual pieces of armor covering the outer portion of her upper arms, no elbow pads, and gauntlets that, while integrated into her gloves, were also segmented, so that her wrists and fingers moved about freely. The co-pilot wasn’t into bladed weapons, but she did carry a small dagger in her right boot. This dagger had a small motor in the hilt that rotated the blade three-hundred and sixty degrees and a constant speed of six-hundred RPM, acting as an auger whenever it was used.

Unlike the pilot who preferred trousers and a tunic, the copilot wore a complete carbon fiber nano-tube body suit. The suit had a small cooling system interwoven throughout it, and a high collar that sealed directly to her helmet. Her helmet was a visor-less model that carried a variety of various electronic suites within, which assisted in system task management, and afforded the wearer a full three-hundred and sixty degree view of their surroundings. These views were accessible through voice command.

Her weapons status was carried to the helmet through tactile connections within her gauntlets and unlike the pilot, who had to either look at counter displays on his weapon, or connect a cable from the weapon to a port on his helmet, she didn’t have to. A medical suite was also integrated within her helmet to make emergency medical decisions on the fly. Her armor was a brighter shade of silver than the pilot’s, with subdued sand-gold accents. She wore a brown cloak and cowl which covered her head, and could be closed with snaps to cover her entire frame. Her cowl remained over her head and the cloak was opened up and held behind her weapons.

The copilot only carried three weapons in addition to the knife at all times. A shotgun, named Hammer of Regret lay across her back, connected to her armor with the muzzle facing up so she could reach it underneath her cloak. The Hammer of Regret was a standard shotgun which fired a high concussion plasma charge and ejected the spent casings from the bottom of the breach. The charge could be dialed in to either release a single shot, or a spread of multiple shots, and was linked to her helmet so she could select which to use through voice commands. The spread was usually used for breaching doors and for causing the most damage on a close range target. The Hammer of Regret had limited customization options which mostly affected range and rate of fire. Things like different lengths of barrels and electromagnetic compression coils. She kept a short barrel because she only really used the Hammer of Regret when she was close in to a target to have the greatest damage effect.

Her two sidearms, Titans’ Lament: Peace and Titans’ Lament: Justice,were placed grip forward on her left and right thighs respectively. “The Twins”, as she lovingly called them, were two carbines of the same make and model. They were both about eighteen inches long and were modified to use the same ammunition as Hunters’ Intent so that the two Hunters could share ammunition. “The Twins” had inertial accelerators installed just before the barrel so that they could fire at two thousand feet per second. The co-pilot held a “spray and pray” mentality, so she had extended the magazines to carry ninety rounds of seven millimeter pellets. Without the accelerators, the weapons only fired at a mere eight-hundred feet per second, so this addition more than made up for the shortcomings of the weapons.

She carried the weapons grip forward because in her mind, “it looked cool” to pull the weapons out from across her body, as opposed to pulling them out “gunslinger style”. As the two Hunters approached the end of the parking area, the pilot tapped on his PDA, and a familiar rumbling sound could be heard in the distance, as their ground transportation approached them.

“Here’s another thing I don’t get.” The co-pilot said as she tapped the toe of her boot on the ground. “Why do we still use that old rust bucket when the newer models are so much cooler and run quieter?”

“Because it still works.” The pilot replied. “Why throw away something that can still work?”

“But it breaks down more often than it runs.” The co-pilot responded. “I mean like, you’ve sunk enough into it that we could buy about twenty new ones.”

“I could say the same thing about you.” The pilot said with an internal smirk. The co-pilot crossed her arms and turned her head up and to the right, away from him in a huff. “Here she comes.” The rumbling grew closer as the vehicle rolled into view. The vehicle was an old Titan “Puma” model. The “Puma” was a four wheeled transport that the Hunter had acquired early on in his career. In this day and age, most vehicles had antigrav units that propelled them, but the “Puma” model had a hydrogen powered, nitrogen cooled engine. It was capable of 960 foot-pounds of torque, that enabled the “Puma” to reach a top speed of roughly 125 KPH.

The “Puma”, which the pilot did not rename, had multiple spots of rust, which gave it’s forest green paint job a dirty appearance around its wheels and hinges. The vehicle had a cable winch on the front, not for hauling others out mind you, but to tow it behind another vehicle when it broke down, which happened a lot. As the “Puma” rolled to a stop, the two Hunters loaded the cryo-tube into the back, and entered the vehicle. As the pilot took control of the wheel the vehicle sputtered and died.

“Want me to get out and push?” The co-pilot asked, a sarcastic tone in her voice.

“No, that’s alright” The pilot said as he exited the vehicle and lifted the hood. “It… just… needs… a little… finesse” He said as he repeatedly hammered on the engine with his rifle. As the engine sputtered to life once again the pilot reentered the drivers seat and the vehicle sped off down the road. As the two traveled down the road, the Wall moved closer into view.

The Wall was built by the first Titans, who sought a way to protect the new City that had been developed after the war. The Wall reached high into the sky and continued to be improved upon as time went by. The Wall started out as a small project, and was only really tall enough to prevent someone from climbing it, but as the City grew and more humans came to live under the Traveler, the Wall grew in height. Now, reaching thousands of meters, the Wall was the first line of defense for the City.

The dull grey color of the Wall had faded with time, and there were plenty of places where sheets of metal had fallen off, but it still stood, daunting in its scope. At several strategic points there were positioned towers, where the Titans were stationed. Within these towers was an entire living space for multiple shifts of the Titan guard. The Titans practically lived in the towers and rarely saw any place else in the City. There were rumors that Titans had been born in those towers, outfitted with armor, given a weapon and told to stand and watch.

The towers had ports where the Titans within could watch the outside. The ports gave them a view that was from the ten o’clock position to the two o’clock position. In fact the towers were positioned in such a way as to afford this viewpoint to anyone who was within the tower on guard. This also afforded them interlocking sectors of fire, so that the guards could best protect the City within. There were those who would say that various ports would open within the tower so that massive cannons could stick out and fire on approaching enemies.

In the space between the towers, massive anti-aircraft guns rested, so as best to discourage attacks from the air. The fire that was produced from these guns lit up the night sky and was tested every week, often disturbing the populace as they slept with their thrumming. Only those within the Titans ranks knew how many secrets the Wall held, while the rest of the population could only guess. As the two Hunters drove towards the security checkpoint, a single Titan stepped out from the guard shack to meet them.

The pilot applied the brakes, but his vehicle refused to slow down. He pumped the breaks several times with no effect as the Titan grew closer. The Titan began waving his arms in a panic as the “Puma” barreled down on him, the pilot continuing to pump the brakes. The Titan dove out of the way as the vehicle’s wheels began to squeal, the brakes finally catching. The “Puma” slid past the Titan and just barely stopped before the emergency plasma lattice cut the vehicle and it’s occupants to shreds.

“Sorry about that” The pilot said as the Titan rose and dusted himself off. New appointees to the checkpoint always had a few colorful words to say to the pilot when they first experienced the late breaking of the “Puma” but this particular Titan had come across it many times before.

“You almost got sliced.” The Titan said as he approached the drivers’ side of the vehicle. “When are you going to break down, get a new vehicle, and stop scaring the new guys?” The Titan nodded his head to the other Titan at the checkpoint who had his rifle pointed in their direction.

“That’s what I keep on telling him.” The co-pilot said to the Titan from the passengers’ side. “How are you today Jonn?”

“Can’t complain too much Elsibeth. Same boring stuff as always. The only highlight is when you two show up.” Jonn the Titan said. “You two got a delivery?”

“These aren’t the Hunters you are looking for.” The pilot said as he waved a hand across the front of his helmet. When Jonn cocked his head to the side, the pilot just shook his head. “Yep, only this one is special, not the usual one”

“I can tell.” Jonn said, looking towards the back of the vehicle. “You know, I don’t know why you say the same thing every time I see you here, I never get the joke. You two try to be more careful, a lot of people won’t take too kindly being almost run over by an antique driven by one.” Jonn walked around the back of the “Puma” and towards the guard shack. He drew his hand in a slicing motion across his neck and the Titan in the shack turned off the lattice. When he reached the guard shack, he turned back towards the vehicle. “Move along.” He said, making a sweeping motion with his left hand across his body. “Move along.”

“See, you do get the joke!” The pilot exclaimed as he drove off into the tunnel that led to the City.

The other Titan watched them leave and then turned to face Jonn. “Who was that sir?” He said.

“Just and old friend.” Jonn replied. “One of the best of us.”

“You don’t mean…” The young Titan said, his voice trailing off.

“Yep.” Jonn responded. “The one and only.”

Storytelling final project.

This was the final project for storytelling. I had to do a storyboard with this assignment but because I’m a terrible sketch artist I have omitted the storyboard element. This assignment fleshes out a little bit of the narrative and gives more insight into the world that the characters live in. I hope you enjoy this and I look forward to any constructive criticism and questions.

Children of The Piper (working title)

By Jarrod Herrington

Summary:

In an alternate future, where the Cold War had erupted into WWIII, the world is now governed by a corporate culture. This culture, in which major corporations rule the planet, only a handful of cities survive, and are currently run by one major corporation per city. What had started out as a utopia had devolved into a dystopian society, where the rich get richer, and the poor get poorer. The poor live in the lower levels of the cities, while the rich live in the upper levels. The leaders of these corporations play a dangerous game, a game where the children of these leaders are kidnaped and used as pawns in bids for ultimate power. To kidnap these children a new drug, using sound, has surfaced and has become the most prevalent drug of the age.

In the past, the Pied Piper of Hamelin led its children away with a tune from his pipe. In many accounts there was only one child left behind. In others, there were two, a blind child and a lame child. In most accounts the children are rumored to be the ancestors of the people who lived in Transylvania, which is now known as the central region of Romania. But what if they weren’t the ancestors? What if they lived on under the ground, growing and advancing? What if their aging was retarded?

 The game focuses on the blind child, and the lame child, who have grown up and now run a business that finds these missing children. The business does very well, even though their main office is in the lower portions of the primary European city of London. A woman from their past contacts them and hires them for a job. This job, takes them all over the planet, putting together pieces of a puzzle that lead them back to their roots and to a man they had thought they would never come into contact with again, the Pied Piper of Hamelin.

 Setting:

               As stated earlier the world the characters live in is a dystopian society. There are only a few cities left, and most of the world’s population has been centralized to those cities. The world outside of the cities has mostly returned to nature, with small areas that are populated by an agrarian society. The major costal cities of every nation have been wiped out and those who have no desire to subscribe to the “utopia” that the corporations have promised populate most of them.

               The major cities, which are now corporate city-states, or Cor-sci, are located in places that each corporation has roots in, is an easily defensible location, or has the historical relevance to influence that areas population. In Europe, where the story both begins and ends there is the Cor-sci of Avalon, formerly London, and Felső világ, which was formerly Vienna. London, because of it’s historical significance, and Vienna, because of it’s centrality. In Asia the entire Taklimakan desert in China has been turned into the Cor-sci of Shangri-La. In Japan, almost ninety percent of the country is the Cor-sci of Amaterasu.

               Within North America the cities of New York, Washington DC, Chicago, Seattle, Kansas City, Dallas, Austin, Denver, and Las Vegas no linger exist and are areas of high radioactivity. Florida and California are gaping craters flooded with seawater. The face of North America is a vastly different place. The new seat of power within North America resides in the Cor-sci of Freedom, which is located in the place of Des Moines Iowa. Tupã, the Cor-sci of South America encompasses the entire Mato Grosso region of Brazil.

Story Synopsis:

               The story begins in the Cor-sci of Avalon, where the two main characters, Hans and Franz, are on a mission to rescue the daughter of one of the minor corporations that exist. Another minor corporation attempted to affect a “hostile takeover” of the other to increase their standing in the Cor-sci hierarchy by kidnapping the daughter or that corporation’s leader. Not only are we introduced to Hans and Franz but we are also introduced to the sonic drug “Elysium.” After rescuing the girl, our heroes return to their offices to find the door open. Within the main room is a woman who identifies herself as Fullō. Fullō tells Hans and Franz that she is aware of their secret and that she won’t reveal it to the corporations unless they help her on a little job.

                Their first lead takes them to Felső világ, and to a man named Beowulf, who is in charge of the corporation that governs Felső világ. While there, they come in contact with Beowulf’s assistant Wiglaf who attacks them in a mechanized suit of armor called Seax. After their confrontation with Wiglaf, they meet Beowulf and discover that his name is in fact Aldo, one of the children who were taken by the Pied Piper. After killing Beowulf we discover that Hans and Franz are in fact two children who were left behind when they could not follow the piper. We also discover that a side effect of the pipers tune caused the children who heard it to age at a slower rate, and to be almost immortal.

                The next lead takes them to the Cor-sci of Tupã in South America to meet Rupave and Sypave. Rupave and Sypave attack Hans and Franz in a large bipedal mech that requires two people to pilot it. After defeating them Hans and Franz discover that Rupave and Sypave are in fact Odo and Oda, twin brother and sister who were also taken by the Piper. After a giant earthquake levels the building that Odo and Oda were in, Hans and Franz learn that the sonic drug “Elysium” causes death in adults because of a change in their hormones that occur when they reach adulthood. Only those who have heard the original tune are immune to it.

                Next they go to the Cor-sci of Freedom to compile what they know so far and to engage in some R&R and resupply. While there, the head of the Cor-sci approaches them to deal with a rebel faction. In dealing with the rebels they discover that the leader is not only the former head of the Cor-sci but also Dietrich, another of the children that was taken by the Piper. He almost didn’t make it because of his obesity, which hasn’t improved with age. Hans and Franz do not deal with Dietrich like they had done with the others because when they were children they were close friends. Instead they lead an assault on the Cor-sci to reinstall Dietrich as head.

                 They then head to the Cor-sci of Amaterasu to meet with Susanoo. Susanoo, attacks the two in a suit of armor that resembles armor worn by Samurai. The armor has a second stage that resembles a Ninja. After defeating Susanoo, Hans and Franz discover that Susanoo is not a human being at all but a cyborg created from the remains of Ingrid, one of the oldest children taken by the Piper. They also learn that the Piper is still alive and living in the Cor-sci of Shangri-La.

                 Upon reaching Shangri-La, Hans and Franz are immediately attacked by the Piper’s forces. After escaping, Hans and Franz make their way to the floating fortress where the Piper supposedly resides. After reaching the piper they are confronted by cybernetic copies of the people they fought in the previous Cor-sci’s, including Dietrich, who is not as big as he was when they met him in Freedom. Upon reaching the Piper, Hans and Franz discover that not only is the Piper just a shadow of his former self, and suffering from severe psychosis, but that it was never the Piper who controlled the children but the pipe itself that caused the children to follow him. Originally, when air was blown through the pipe, a chemical reaction between the air and the material that the pipe was made of produced a spore that when ingested, caused euphoria and made the mind highly suggestible. Because of a child’s under-developed mind, this caused no ill effects and even produced a limited immortality. The Piper originally discovered this when he first played the pipe over five thousand years ago as a child. Over time the level of technology had become so advanced that the pipe wasn’t required to be played anymore. Instead it was discovered that the sound itself, while not producing the suggestibility, still produced euphoria.

                 At about this time Fullō is revealed to be Emma who, with her husband Edwald, had sought to control the remaining population, first through the Cor-sci’s and then through “Elysium”, to realize the utopian society that was promised by the Piper when they were younger through their organization, Muspilli. A final battle is held and Hans and Franz leave Shangri-La, as the Piper’s floating fortress burns in the background. In the epilogue Hans and Franz discuss the dangers of sonic drugs, how private enterprise should be limited in their scope, and the benefits of entrepreneurship. Also in the epilogue we find that Emma and Edwald are still alive.

Area Summary:

There are six main areas that the characters can explore. There is much to do in these areas like mini-games and discovering items or clues that can lead the characters to the ones they combat in the final “stage” of each area. The characters need to interact with the local population in order to discover clues as to who is in charge and how to stop the spread of the drug “Elysium”. All areas are essentially the same with the exception of the area Shangri-La that sees the characters enter random skirmishes with security forces that are actively searching for them.

When interacting with NPC’s the characters have the option of a negative, positive or neutral dialogue options that effect the “reputation” of the characters. If the responses are too positive then the NPC’s will lie to the characters, believing them to be too gullible. If the responses are too negative then the NPC’s will lie to the characters, fearing for their lives. If the responses are too neutral then the NPC’s will think that the characters just don’t care and they will give a randomized response, which could either be the truth or a lie. If the characters are too “dark” or too “light” then the NPC’s will always lie.

Just before moving on to the next area the player will be given the option of “uploading” what they have learned to a community board for other players to access. This can help other players to complete the game and obtain the “true” ending. This especially is needed for attempts to play the game at higher difficulties. The player will also be able to “upload” information through the pause menu as needed and be able to check what others have “uploaded”.

There is almost always a “boss” battle with a minor antagonist that can either have one of the characters face a near death situation. In the event of a near death situation the other character must pull that character to cover so that the character can be restored. The whole story cannot be achieved without either A, accessing the community board or B, switching between the main characters in single player mode.

Characters:

Hans:

Hans is the more stoic of the duo. Blind since birth, he has had his eyes replaced with bionics that give him the abilities of enhanced vision to include x-ray, thermal, and night vision. His bionic eyes also grant him the ability of enhanced targeting. Hans’s primary job during combat is to provide security to Franz while Franz is either in a hand-to-hand situation or accessing a buildings security system.

Hans is taller than Franz and carries himself with an almost soldier like quality due to spending time in the military long before the story takes place. Hans is solidly built and tends to communicate more through actions than words. Hans does like to have intelligent conversation and finds those who whine and complain intolerable. The only one he tolerates in their whining is Franz. Hans is vehemently anti-homosexual, but is wise enough not to let it hinder his outlook.

Franz:

            Franz is openly homosexual, a little bit more high-strung, and often reacts emotionally. An accident when he was younger cost him the use of his leg, and he often needed to be carried around by a friend. His leg was replaced by cybernetics, which grants him advanced code breaking and reprogramming skills utilizing the computers located with in his leg. Franz can open any electronic lock and break into any computer system.

            Franz provides intelligence for the duo by the use of a gauntlet that is linked to his leg wirelessly. This gauntlet has a retractable vibrating blade that is approximately ten inches long and can cut through any substance or can disable any electronic device, including the human nervous system.

            Franz is thinner than Hans and about a foot shorter. Because of his previous disability, Franz takes a more direct approach when dealing with people. He also tends to assume the worst when it comes to interpersonal interaction and often tries to goad Hans into performing what he likes to call “aggressive negotiations”. Franz is a bit quicker tempered than his larger counterpart and it shows in his fighting style.

 

Storytelling Assignment

This was an assignment from my storytelling course that has us writing a “proposal” for a game that we would submit to an employer. This assignment was our first experience in plotting out the narrative of a game. Since it is my hope that I will be able to become an narrative designer in my gaming career, I took this assignment rather seriously. The assignment received decent feedback from my instructor and he had even informed me that he couldn’t wait to play this game. The narrative is a work in process and I have done no tweaking to this assignment. Another post will be the one where I share the final assignment. Thank you for reading and tell your friends.

This story takes place after the tale of the pied piper. There was an unknown side effect of the pipers’ tune when heard by humans. The tune retarded the aging process and gave limited immortality to the children who heard it. Two children are left behind, Hans, who was blind and Franz, who was lame, had aged slowly. What would take years for someone to grow to adulthood took them centuries. After a number of years they had established a business that finds and often rescues missing children. The world around them is a dystopian society in which big money makes the rules and a corporate society has been established. Children are used as pawns in bids for power and control. The characters are approached by a person from their past and embark on an mission of revenge. The web of intrigue grows thicker; their circle of friends smaller, and the duo confronts an enemy from the past only to discover that all is not what they thought it was.

In the climax it is discovered that not only has the piper been imprisoned all of these years, but the magic that led the children away came not from the piper, but from the pipe. When a certain series of notes are played from the pipe it can cause a state of euphoria. However, in many cases, bleeding in the brain always kills the subject. After this discovery Hans and Franz are even more shocked to learn that the other children who left with the piper years ago are behind the pipers imprisonment, are the designers, and distributers of the sonic drug that is created by the pipe. The organization that they created is called Muspilli and they seek to bring about the end of the current world and establish a utopia where children can be free of adult influence. After the final battle, one of the characters is missing and presumed dead. The remaining character returns home and vows to put an end to Muspilli and their plans. In the epilogue a brief discussion is had between the characters involving the dangers of sonic drugs, how private enterprise should be limited in their scope, and the benefits of entrepreneurship.

Gameplay will be third person with an emphasis on exploration and combat. Hans’s eyes give him enhanced targeting and a variety of visual modes. His weapon is a multipurpose weapon that has a variety of firing modes and configurations. Franz has a cybernetic leg, which holds advanced code breaking and electronic suites, enabling him to hack any computer system and take control of it. Franz can defend himself with a vibrating ten-inch blade that is housed in his gauntlet. The gauntlet is the interface that the player will use to access door locks and intelligence reports. While the game can be played in single player, the true game only becomes playable when playing with a friend as either Hans or Franz. Hans and Franz truly compliment each other and the game really is more enjoyable when playing in co-op.

The narrative is developed through player interaction with their environment, interaction with NPC’s, and in interacting with other players through Internet message boards. An example of interaction with the environment is in searching objects and hacking anything electronic. For the NPC interaction, the player is given three optional responses, a negative, a positive and a neutral. Whichever response the player gives will affect not only the ending but also the way that the player is perceived by the NPC’s. For example, if ten negative responses are given to ten different NPC’s, then on the eleventh conversation the NPC will be untruthful to the player and the player will miss an important plot point or piece of information. The same can be said if the player gives too many positive or neutral/indifferent responses. In regards to the internet message board it will be an internal board where groups of other players can assist each other in unlocking more and more of the narrative. You cannot get the whole story just by playing the game solo or with a friend in co-op. You have to be involved with the Internet message board as well. If you find a piece of information, you can upload it to the Internet message board and share it with others just by pressing a button. You can access the message board at any time through the pause menu or at save checkpoints which look like coffee houses. In this way I hope to give the players a sense of community.

Remember when I said that co-op was important? Here is where I elaborate. If playing solo, an A.I. governs the other player. While not in control of, let’s say Hans, the player will control Franz. Hans will run interference and attract the attention of the enemy. Hans will also set up over-watch/sniping positions to eliminate enemies in the path of Franz. The morale of the enemy A.I. is reduced if playing as Franz and the accuracy of the enemy A.I. is reduced if playing as Hans. If playing as Hans, the player controls where Franz can go by highlighting a door, a piece of cover, an enemy, or a computer and give Franz a command to either “attack”, “hide”, or “access,” depending on the enemy presence. The compatibility between the characters is limited to fifty percent during single player play, which, if the right conditions are met through player interaction, can lead to the “normal” ending. If playing co-op with another player in control of either Hans or Franz, that compatibility is raised to one hundred percent and if the right conditions are met, can lead to the “ultimate” ending.

In conclusion, I believe that the third person perspective is the best perspective because it allows for the easiest lines of sight to the objects that can be found through exploration of the games levels and can be beneficial to the action. For example, Hans and Franz are sprinting towards a closed door. Flanking the door are two guards and in position throughout the room are other guards firing their weapons at the duo…

“Status.” Franz calls out to Hans as he sprints towards the door, sidestepping a round as it nearly misses his head, still other rounds pinging off of his personal electromagnetic shield.

Hans’s eyes focus and turn white, “Three on the inside, two by the door and one behind some kind of transparent barrier. The girl is seated on the floor in front of the third.” His eyes flash red as he activates his thermal imaging. “All three are packing standard SMG’s.” Two puffs of smoke erupt from Hans’s weapon as two guards drop to the ground, small holes between their eyes.

“Well that’s just perfect.” Franz replied. “It makes it easier to get the girl.” Just then a guard steps in Franz’s way. Too late to sidestep, Franz leaps into the air and grabs the guard by the head. When Franz is directly over the guard he rotates his body one hundred and eighty degrees, snapping the guard’s neck. Franz lands on his feet behind the guard and drags him a few feet, using the body as a shield. Franz drops the body and resumes his sprint towards the door.

“A few more feet.” Hans says, as five more guards drop from rounds fired from his weapon. Even at a full sprint, Hans’s shots are right on the money due to the advanced targeting system within his eyes. As they sprint towards the final two guards Franz slides through a human sized hole created in the heavy wood reception desk during the course of the firefight. With a flick of Franz’s wrist a blade snaps out from his gauntlet.

The guard barely has enough time to scream as his legs were severed just below the knee before a round from Hans’s weapon pierces his skull. The other guard was dead before Franz slams against the door, arresting his slide. “Give me two.” Franz says as he pulls a cable from his leg. The advanced code-breaking suite within his leg was already warmed up and ready to go as he plugs the cable into a receptacle beneath the keypad by the door.

“Too easy.” Hans replied. “It’s pretty dead out here already.” They had come through a long corridor before entering the atrium and a lot of guards were dead along the way. For both men being over two hundred years old they looked none the worse for going through what they had just been through. “You almost through yet?” Hans asked.

“Just a little bit longer.” Franz replied. “ I got a little surprise for the two on the other side of this door.” Franz looked at his gauntlet and noted the pathway for the fire suppression system installed in the building. A pop up note appeared on the screen. Franz pushed “yes” and the door hissed open, a cloud of smoke billowing out from the door as the Halon Fire Suppression System vented. The system suffocated the guards inside and when Hans entered, weapon at the ready, he was surprised to find more guards laying dead on the floor with their stealth suits crackling. Inside was a transparent barrier that was separating the room and on the other side was the one they had come to rescue…

This is just a sample of the action that the player will be able to see during the game. The player can perform all actions above, hopefully giving them a feeling of being a part of said action. The player could just as easily have sprinted towards the door, but by taking part in the action, it can make for a more exciting experience. The benefits of conversation options were already stated earlier. What I hope gamers take away from this vision is a more interactive experience. The example above is usually reserved for cut scenes and is almost never experienced by the player. By having the player take part in the action it is my hope that they will better enjoy the game experience by getting to do the “fun” things that only the computer usually gets to do.

 

On a side note as a little bit of fun here is what I see as a kind of “trailer” for the game…

“In a world where big money rules and children are treated as pawns for wealth and power, two men stand against countless enemies, all to protect the innocent. When a ghost from their past returns, these two men will be thrown into a world they never thought they’d be a part of again.”

Historical Archetypes and Mythology assigment

While I would love to share another assignment from this class, I would have to redact several areas before I publish it here. If I receive enough desire through comments on this site I will go back through the assignment, redact what needs to be redacted and publish.

This assignment is where we were to create and explain a creation myth. I will include both the document and the questions so that you can have a greater context. Again I welcome any and all constructive comments.

Your Name: Jarrod Herrington

Name of your World: Geoterra

Part 1: Use this unaltered form to write your creation myth narrative below – you may change the font only

     To understand our history young one, you must first start at the beginning. Before we existed there was the Void. The Void was there before time and is there even now. Nothing existed within the Void for millennia, until one day there was a spark. The Life-spark came from nothing and was the creator of life within The Great Galaxy. The Life-spark had created many things, including The Great Galaxy itself, but then the Life-spark grew sentience and emotion. As time progressed the Life-spark became lonely and wanted another to commune with. Since the Void and The Great Galaxy were silent, the Life-spark decided to create beings that would have the intelligence and beauty that the Life-spark possessed. And so the Ether came into existence and took up residence in the left arm of the Great Galaxy.

     The Ether prospered and became governors of the High Technology. They were peaceful and talked out their disputes through reasoning. They even reasoned that the Life-spark was not the one who had created them, but that the Life-spark was simply a phenomenon, a being that didn’t effect the natural order of things, but should be reverenced as a part of their primitive history. The Ether spread throughout their arm of the Great Galaxy, and were the dominant species within it. As the Ether prospered and became stagnant, the Void became sentient. Seeing the way that the Ether treated the Life-spark that created them, the Void decided to create it’s own beings who would be dominated by the Void, so that the Void would not experience the same fate as the Life-spark. So the Void created the Nēther and placed them in the right arm of the Great Galaxy. Unlike the Life-spark, who left the Ether alone in the hopes that they would later come to commune with it, the Void made its presence known to the Nēther from the beginning and dominated their society.

     And it came to pass that the Nēther rebelled against the Void and expelled it from their society by simply ignoring the Void and fighting amongst themselves for dominance. The Life-spark communed with the Void and they reached an agreement. They would create a third race together; they would keep them simple, and unaware of the existence of the Ether and the Nēther. This race was called the Moderata; they were placed in the lower arm of the Great Galaxy where they worshiped both the Life-spark and the Void as equals. The Moderata was a simple race and they didn’t venture to the stars as the other two had done in the past. So when the Ether and the Nēther descended upon them in their Great-ships, the Moderata were ill prepared. The Nēther and the Ether made slaves of the Moderata and also disputed just who had the right to dominate this newly discovered arm of the Great Galaxy. This is what started “the war”.

     The war between the Ether and the Nēther was waged for centuries, with the Ether winning several battles, and the Nēther winning others. So as not to damage their own arms of the Great Galaxy, they fought their war on the upper arm. In that time the Moderata, who had come to know war through their slavery, rose up and absconded with the technology of the Ether and the Nēther, and created their own Great-ship.When the Moderata entered the war they had successfully merged the High Technology of the Ether with the Low Technology of the Nēther into something that was successful in bringing the three Great-ships to a stalemate. The battle continued to rage until all three races had only their Great-ships left to fight with. The last remaining Ether activated a last ditch weapon, a weapon which brought the three Great-ships together in a grotesque collision of metal and composite, destroying every last living being on the three Ships.

     As time progressed, asteroids and other heavenly bodies merged with the three Great-ships and became the planet that we now call Geoterra. And it came to pass that when a sufficient mass of rock was generated, the Ether Great-ship spouted the air and the animals that abide in it. From the Nēther Great-ship came the heat that helped to produce the rain, the oceans, and the violent predators. From the Moderata Great-ship came the plants and the beasts of burden. Another thing was produced from the Ether Great-ship. The last Ether in this arm of the Great Galaxy arose from deep within the Ether Great-ship. When the last Ether walked upon the land, they were impressed by the creation that the combination of the three Great-ships created. But just like the Life-spark that created them, the last Ether, now known as Aeir, became lonely. So he descended into the Ether Great ship, took a seeding ship, and with this ship, went about the land, seeding the mountains with the seeds of intelligence. 

     Out of the Rock came the First-ones, which dwelled in it, crafting weapons of steel and iron as they had learned from Aeir. They ate bread and were short in stature and well muscled in build. They did not worship Aeir as a God, or even thank him for the gifts of steel, iron, and the baking of bread. Aeir knew this because he did not dwell among them. So he took the seeding ship and seeded the forests with the seeds of intelligence. From it came the Highborn, creatures that were stunningly beautiful in appearance and mastered the beasts of the air. They crafted homes and weapons out of wood and stone. They ate the flesh of the beasts of the air and instead of looking to Aeir as their deity, they looked to nature and worshiped it, because Aeir did not dwell among them.

     In his depression, Aeir left Geoterra to dwell upon the moon. He lies there in wait for someone to discover him, so that he may share all that he knows. While Aeir slept, another being rose from the remains of the three Great-ships. This Being became known as Neiph, who was the last remaining Nēther. She was beautiful and slender. She stumbled upon the First-ones and subjugated them. She taught them how to master the predatory beasts and how to hunt and kill with their iron and steel. The First-ones expanded their territory out into the forests and were approached by the Highborn. The Highborn sought peace with their new neighbors. However Neiph, recognizing the influence of her old enemy, encouraged the First-ones to go to war. This war lasted only one hundred years until the First-ones expelled Neiph from Geoterra and banished her to the dark side of the moon.

     The First-ones and the Highborn entered into an uneasy truce and over time became allies, living upon Geoterra in peace. The Highborn shared their ways with the First-ones and in turn the First-ones shared their ways with the Highborn. The two races prospered until one day there appeared another race, the M’ta.

     The M’ta arrived on the shore of the Great Sea in ships of metal that hovered above the waters and the land. They brought with them weapons of light and polished metal. They wore coverings made of cloth and leather. When the Highborn and the First-ones saw them, they were fearful of this new race. The M’ta showed no arrogance to the others and even spoke the native language of both the Highborn and the First-ones. The M’ta taught the Highborn and the First-ones fishing, and how to farm the land with the very beasts of burden that were eaten by the First-ones and the Highborn. They taught the Highborn how to use technology and taught the First-ones how to make clothing. The Highborn and First-ones then shared with each other what the M’ta had taught them.

     To this day no one knows where the M’ta came from, or how they mastered their technology. Some say that the M’ta may have been direct descendants of the Moderata or even clones. Many years have past since the beginning, and there has been much that has gone on.

      But that is another story…

Part 2: Use this unaltered form to answer the questions below following the creation myth – you may change the font only

Supreme Being:

Identify, define & discuss the part of your creation myth where the Supreme Being is introduced. Then analyze and explain how and why your example embodies the function and purpose for the Supreme Being archetype (7-10 Sentence Minimum).

     “The Life-spark came from nothing and was the creator of life within The Great Galaxy.” This sentence introduces the Supreme Being known as the Life-spark. Within most creation myths, the Supreme Being is either always there or comes from nothing. In the case of the Life-spark, it grows and “evolves” to have thought and emotion. Through the emotion of loneliness, the Life-spark creates the Ether, and seeks to have a relationship with them. The Life-spark provides a place for the Ether to reside, and unlike other creation myths, leaves it’s creation to fend for themselves in the hopes that they will seek out their origins and come to the void to meet and befriend their creator. The Void also has a turn as a Supreme Being for the race of the Nēther. The Void however, takes a more active approach to dealing with their creation. Instead of witnessing its creation ignoring its Supreme Being, the Nēther downright rejects the Void and rebels against it, thereby gaining their autonomy.

     The Life-spark embodies the function of the Supreme Being archetype because it creates the galaxy that the initial races live in. The Void also serves as a Supreme Being archetype, because it created the Nēther. Originally, I had not wanted the existence of either the Void or the Life-spark as the Supreme Being. I wanted the Ether and Nēther to play those rolls and have their technology take the place of the Generations After archetype but that would be hard to explain without a figure like the Life-spark and the Void.

 Generations After:

Identify, define & discuss the part of your creation myth where the Generations After is introduced. Then analyze and explain how and why your example embodies the function and purpose for the Generations After archetype (7-10 Sentence Minimum).

     As I stated earlier, I had originally planned on starting with the war between the races, their technology serving the role of the Generations After archetype. With the addition of the Life-spark and the Void to this creation myth, the three races were then relegated to the Generations After archetype. They are the ones who created the technology that “terra-formed” the rock that became Geoterra. If there were a select being that served the purpose of the Generations After archetype, it would be the “last” Ether known as Aeir.

     In many creation myths, the being that serves as the Generations After archetype is also the one who fulfills the Diver’s myth. While the planet was established by what could be seen as a series of random events, but similar to the account in Genesis, specifically where the planet Earth was formless and void. The air, water, and animals were brought about through the process of terra-forming a giant rock with established mass that generates it’s own magnetic field, similar to the end of the movie Titan A.E. where the ship provides the plants and animals.

     In essence the three ships serve the position of the Generations After archetype in regards to the plants and animals. The Ether known as Aeir serves a function in both the divers myth, and as the Generations After archetype for the population of the planet Geoterra. 

Diver’s Myth:

Identify, define & discuss the part of your creation myth where the Divers Myth is introduced. Then analyze and explain how and why your example embodies the function and purpose for the Divers Myth archetype (7-10 Sentences Minimum).

     There are signs of both the Divers Myth and the Ether Myth found throughout the Geoterra creation myth. However, since Divers Myth is what’s asked then Divers Myth has got to be answered. The Divers Myth archetype can be found when the character Aeir goes into the remains of the Ether Great-ship and retrieves the seeding ship to bring sentience to the rocks, and to the trees that bring about the First-ones and the Highborn. In many creation myths, the Divers Myth is used to bring about the land, plants and animals. In the case of Geoterra, the Divers Myth is used to bring about the people who live on the planet. The Ether Myth is more widely shown throughout the creation of Geoterra due to both my personal preference and because I wanted a more modern take on the Divers Myth.

World Cycles:  

Identify, define & discuss the part of your creation myth where the World Cycles is introduced. Then analyze and explain how and why your example embodies the function and purpose for the World Cycles archetype (7-10 Sentences Minimum).

     World Cycles archetypes are not too greatly explored, the seasons are pretty much a given, and most of the life found on Geoterra at the time are found in the lower temperate and equatorial regions. The seasons don’t really show a great deal of change with the night and day due to the rotation and orbit of the planet. If there were a place that the World Cycle myth would be shown, it would be in the way that the Life-spark and the Void, instead of destroying their creations after they rebelled, instead create a third race, the Moderata. The Moderata are pretty much kept in the dark as to what happens in the Great Galaxy. They do actively worship the Life-spark and the Void as true deities, while the Ether and the Nēther rejected their respective Supreme Beings in favor of their own arrogance or pride.

Birth:

Identify, define & discuss the part of your creation myth where the Birth is introduced. Then analyze and explain how and why your example embodies the function and purpose for the Birth archetype (7-10 Sentences Minimum).

     The Birth archetype is shown in the creation of the races, but is more specifically pinpointed in the creation of the First-ones and the Highborn. The First-ones were created from the rock that is found in the mountainous region of Geoterra. They share a close similarity to the Dwarves that are in more popular Fantasy stories. The Highborn are born of the trees, and share a close similarity to the Elves. These two races show the Birth archetype because they are created from the merging of two things; in this case, the seeds of intelligence and the object that merged with them. In many creation myths the population is born or created by joining two things. In the Bible, Adam is created from the dirt and the breath of life provided by God. In Chinese creation myths people were created by water and dirt. In Greek mythology, people are created through sexual intercourse, the joining of sperm and egg.

Loss of Innocence:

Identify, define & discuss the part of your creation myth where the Loss of Innocence is introduced. Then analyze and explain how and why your example embodies the function and purpose for the Loss of Innocence archetype (7-10 Sentences Minimum).

     The Loss of Innocence archetype can be found in the conflict between the Ether and the Nēther. However, the Loss of Innocence archetype is more prominent in the brief account of when the Moderata were first discovered and subjugated by the Ether and the Nēther. War and slavery are great ways of showcasing the Loss of Innocence archetype because of their nature. During a war the mind of an individual can change from a more idealistic to a more cynical nature. Innocence has a more idealistic approach to it, where an individual sees in absolutes and fails to see the “grey” within their decisions and the decisions of others. A more cynical mind analyzes their decisions as having no bearing to the natural order of things, and sees all decisions as either self-serving or of no importance. The innocent mind sees a bright and shining future. After the innocence of an individual is lost, they immediately despair before the mind protects itself through cynicism. “The Moderata, who had come to know war through Slavery,”can be a goodexample of the Loss of Innocence archetype.

A proposal

This assignment was a proposal that I had to write for English comp. The proposal is how to make Wikipedia more viable. As we all know Wikipedia is an online encyclopedia that has a slew of information and acts as a form of reference for many individuals. However, Wikipedia can be edited by just about everybody. Because of this it is essentially shunned by the academic community at large. I have been specifically instructed not to use Wikipedia as a reference for any research papers. I asked myself “why not?” and that’s what led to this proposal. My instructor believed that this would be a good idea to actually submit to the administrators of Wikipedia to see if it would be a possibility. Here’s that proposal minus the coversheet and page numbers.

How Can Wikipedia Be Considered More Valid

 

As a new student in an accredited university I have had to learn many new things. Things that I haven’t had to do in a long time like research papers, and things that I have never done before like research utilizing the Internet. Before, whenever I wanted information for a show on television or wanted information on the company that produced it, I would go to http://www.wikipedia.org. Today, if I wanted to research a certain subject, I am told that I can use any research site I want except Wikipedia because of the way it was started.

 

Wikipedia and other non-profit encyclopedic web sites are changing. Many may say that because anything can be changed with a keystroke, and the less popular a page is the more likely that “improper” information is seen, reference material on Wikipedia and sites like it are invalid. What I propose is a certification to make it valid. Wikipedia has changed the way they do things by adding citations. If a page does not have a citation then Wikipedia informs the reader that the information needs a citation. All that would be needed is some form of “stamp of approval” so that a user can know that this page has valid information and may be used as an official reference. If a certain page that has earned approval and has been found to release unaccredited information, then you can pull the certification and the offending page would need to reapply.

 

In regards to the approval process, once a page is submitted for approval, a member of academia who is considered to be a “subject matter expert” in that particular field would review the information and the citations provided to ensure that the information is valid. For example, a published professor of Paleontology could verify a page that has information concerning paleontology. A widely accepted and renowned physicist could verify a page that has information regarding physics, and so on.

Since there are many members within the academic community, the frequency of validation could be weekly or monthly depending on when the page was edited. I leave the frequency of validation and selection of validators up to the academic community because I feel that I am unqualified to do so. People are still free to edit sites like Wikipedia. However, they need to make sure that their information is cross-referenced and supported elsewhere. There would need to be a banner on the page and on the front page of Wikipedia informing the user weather or not they are allowed to use that page as an official resource.

 

I would like to take a moment to show both how Wikipedia is changing and cite a couple of individuals who inform their readers to check out a certain link using Wikipedia. When looking for information regarding the Wide-field Infrared Survey Explorer, you can enter this title on the front page of Wikipedia and the corresponding page loads up. The first sentence is this information with APA format citations added by me. “Wide-field Infrared Survey Explorer (WISE) is a NASA infrared-wavelength astronomical space telescope launched on December 14, 2009.” (Ray, 2008; Clavin, Dunbar, Whatmore; 2009) After this section is a series of small numbers that are hyperlinked to the numbers within the reference section at the bottom of the page. 

 

Because there are three separate references for this statement I have seen fit to place the references on the reference page under the heading Wikipedia. These references will follow other references from individuals informing their readers to reference Wikipedia.

 

Now I would like to give a quotation from an individual who advised their readers to “look it up on Wikipedia”.  A NASA Astrobiologist named David Morrison. On his column for the NAI called “Ask a Astrobiologist”, David Morrison (2012) states, “The South Pole Telescope was supported by the National Science Foundation, and it is a radio telescope, not an optical instrument. It cannot take images or photos. You can look it up on Wikipedia”. He then provides the link to the information.

 

            Even though this one quote doesn’t constitute overwhelming advice to use Wikipedia as a credible resource, here is an excerpt from an article by Dan Fletcher in Time Magazine on the difference in accuracy between the Encyclopedia Britannica and Wikipedia in regards to their science pages. Dan Fletcher (2009) states that, “While a 2005 study by Nature found that Wikipedia’s science entries came close to matching the Encyclopedia Britannica‘s in terms of accuracy — with 2.92 mistakes per article for Britannica and 3.86 for Wikipedia”.

 

            Here are just a couple of examples of how Wikipedia is changing. One example shows that even one scientist is recommending Wikipedia to his readers and the other example shows how one magazine within printed media is showing how close the accuracy level is between Wikipedia and one of the most honored encyclopedias of all time.  I know it’s not much but hopefully it can give some food for thought.

 

References

 

Fletcher, D. (2009, August 18). a brief history of wikipedia. Time, Retrieved fromhttp://www.time.com/time/business/article/0,8599,1917002,00.html

 

 

 

(Morrison, D. (Last updated, 2012, September 07). Nibiru and doomsday 2012: Questions and answers. Retrieved from http://astrobiology.nasa.gov/ask-an-astrobiologist/intro/nibiru-and-doomsday-2012-questions-and-answers

 

 

 

Wikipedia

 

(Clavin, Whitney (December 14, 2009). “NASA’s WISE Eye on the Universe Begins All-Sky Survey Mission”. NASA Jet Propulsion Laboratory. Retrieved December 26, 2009.)

 

(Rebecca Whatmore; Brian Dunbar (December 14, 2009). “WISE”. NASA. Retrieved December 26, 2009.)

 

(Ray, Justin (December 14, 2008). “Mission Status Center: Delta/WISE”. Spaceflight Now. Retrieved December 26, 2009.)

 

 

 

How I write

First I’d like to share an assignment where I had do look into myself a little bit to explain how I write. Some things have changed; like I develop a bible as I move forward with a story, and using instrumental music to help with inspiration. Well, enough with the introduction here’s the assignment.

              When tasked to write an essay or other form of writing assignment I don’t really have a set process.  Some use outlines to organize their thoughts, while others write in a free-form format.  I myself tend to go with the free-form format unless I’m required to write a research or other form of report.  For those forms   of writing I feel that using an outline to organize my thoughts and the general flow of the assignment works best, other than that, free-form Is the path I take.  I tend to take long pauses to organize my thoughts and to form the paragraph within my mind before putting pencil to paper or fingers to keyboard, and it almost always changes.

            I usually spend a lot of time formulating ideas and thoughts for a writing assignment.  However, I almost always start the body of the assignment during what many people would consider  “crunch time”.  I’ve had many people give me weird looks when I tell them this but, I’ve found that my mind works at a higher rate of speed the more pressure I’m under, which has been a double edged sword for me at times.  I tend to revise as I write to make sure the tone of the piece maintains a conversational tone.  I tend to like telling the reader a story   when writing than to simply write monotone using facts, figures, and a ton of   metaphor.

            When writing a short story I tend to have a lot of detail and a fair amount of descriptive language, almost to the point of being long winded and causing the reader to be overwhelmed with detail.  The conversations between characters are almost always fragmented and have poor grammar almost constantly unless said character is considered  “educated”.  I enjoy writing how ordinary people talk and not how someone who has a large vocabulary would speak.

            In reality the only past experience I’ve had with an English course has been in High School.  While I enjoyed the creative writing aspect of the course, I was never too big on essays and the like because to me they tend to be kind of dry with not a lot of personality.  Creative writing has always been a joy for me to write.  I never got really high marks on the subject because of fragments, run-on’s, and misplaced punctuation, but to me it was like going on a small adventure with the project.

            Because of procrastination, it’s benefits to my writing and it’s hindrances   to getting things done on time without the feeling of being rushed, or giving that feeling to the reader, I don’t really have too many issues when faced with a writing assignment for school.  I would have to say that on thing that I do get bothered with is with my limited understanding of grammar and with how little use it on a day-to-day basis.  I’ve used spell checkers and grammar checkers before, and they’ve always left me feeling like I didn’t get it all right even with the system saying that the document is good to go.  I guess more detailed feedback would make me feel more confident with a writing project once it is submitted.

            I really only have one goal for this class and that is to come out with a better understanding of grammar and how it applies to writing.  I plan to accomplish this by reading and applying the lessons learned to any future writings I may have to perform.  My personal goal is to learn how to get my point across without confusing the reader and taking this course will help to accomplish that.

Welcome

Hello, my name is Jarrod Herrington and I am currently a student at Full Sail University studying Video Game Design. There are several classes that I have taken, but I found that the area I wanted to focus on is writing and storytelling. When I was younger I used to read… a lot. I remember that there were times in which I would stay up all night reading a book. I had written short stories before in school and for my own purposes.

I have started this site as a way for me to share what I have written. There will be some things from school first, mostly assignment things. Later I will be entering a story that I am currently writing as a gift to the game developer Bungie, and it takes place in their Destiny universe. Once the story is finished I will be sending it off to Bungie, to include my notes, and if need be I will have to remove the story. I welcome constructive feedback, I just ask that you don’t be a jerk about it. This is for my professional development as a Narrative Designer and game story writer. Most importantly it is just because I love to tell stories.